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bring your $20 tomorrow! March 25, 2009

Posted by Ruth Silver in Please note, Project 3: Activate!.
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Teams March 22, 2009

Posted by Ruth Silver in Please note, Project 3: Activate!, Projects.
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SET: Emily, Wenhao, Eric, Francesca, Lin

SERVICE BLUEPRINT: Yinan, Daniel, Nhi, Priya

PUBLICITY: Forest, Julia, Ayesha, Dario Alyssa

COSTUMES & PROPS: Sandi, Adam, Sarah, Milica, YunYun

help for project 2 February 26, 2009

Posted by Ruth Silver in FAQ's, Please note, Project 2: Evocative Prototype.
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Q: Help! How do I get “metaphor” in my project?

A: Someone today in class came up with a great way to solve the metaphor problem. If you are uncertain about what metaphor means, or how to structure your project so that it deals with metaphor think first about a linguistic metaphor, like a common saying. For example; ‘the apple doesn’t fall far from the tree’ means a child, or any kind of offspring, is very close or similar to its parent.  Another example might be; ‘we’re cut from the same cloth’ which means essentially the same thing, we are very similar to one another. So if you’re having trouble with the metaphor element in your project use language to get your motor running!

Examples of Common Sayings and Proverbs

  • It’s always darkest before the dawn.
  • It’s raining cats and dogs.
  • Don’t throw out the baby with the bathwater.
  • Birds of a feather flock together.
  • Can’t see the forest for the trees.
  • Early to bed, early to rise, makes one healthy, wealthy and wise.
  • You can’t teach an old dog new tricks.
  • A stitch in time saves nine.
  • Honesty is the best policy.
  • Slow and steady wins the race.

examples from http://primaryschool.suite101.com/article.cfm/similes_metaphors_and_proverbs

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Exercise 2: Feedback Object January 29, 2009

Posted by Greg Van Alstyne in Exercise 2: Feedback Object, Please note.
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pot-lid

Can you image this pot lid as a door bell? bicycle bell? musical instrument?

Exercise 2 prepares you for project 2 which will deal with feedback, metaphor, prototyping, and usability evaluation.

In Exercise 2 we want you to make, or find, and bring in to class, a device, mechanism, toy, gadget, piece of material, or some such thing, that creates interesting “feedback” when you interact with it.

The task is to choose something interesting, demonstrate its effect in class, and post 3 ideas to the blog proposing how you might “repurpose” the feedback. Each idea will somehow change or adapt the form or meaning or effect of the feedback.

For example you could make a simple bell from a glass pot lid. Striking your “bell” creates a chime-like sound, the feedback. For your three adaptations, one idea might be a door chime that rings when a button is pressed; one might be to mount the bell on your bicycle as a warning bell; the last might be to build a percussion instrument with five different lids.

For the exercise all we want are your ideas. For Project 2, you will actually build the prototype. You can change your final idea at any time.

You have two weeks for this exercise. Short presentations and “3 ideas” posts are due February 12 (Note this is 1 week longer than the course outline says).

We’ll talk about feedback in class. For now you can think about it as perceptible reaction to user input. Look for phenomena that trigger the senses, such as vibration, sound, light, movement, etc. For great results, stimulate multiple senses!

The Experience Cycle January 23, 2009

Posted by Greg Van Alstyne in Please note, Project 1: Deconstruct and Improve an Experience, Projects.
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Remember to analyze your Project 1 experience by building a flow chart, and by showing within the flow chart, the phases of the experience, according to the “Experience Cycle” (sometimes called the buying cycle in marketing literature).

Use the “simple” or “transactional” model, whichever is best for your subject:

experience-cycle-simple-manu1

experience-cycle-transactional

Reading: Creating Flowcharts January 22, 2009

Posted by Greg Van Alstyne in Please note, Project 1: Deconstruct and Improve an Experience, Readings.
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Here is the handout I discussed in class — a PDF for you to download. It’s based on material by R.L. Harris and prepared for class by OCAD’s Martin Stevens.

Follow the guidelines on page 1 to create your flowchart, and look at page 3 for examples. The other pages are less important.

rlharris-mstevens-creatingflowcharts.pdf

Jan. 22: Don’t take off your coat: short field trip to see “Design for the Other 90%” January 22, 2009

Posted by Greg Van Alstyne in Please note.
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Top of tomorrow’s class we’ll meet as usual in Room 1425 but go straight to the OCAD main building (100 McCaul St.) to the Professional Gallery on the second floor. Take the spiral stairs, head toward the café but turn right and enter “Design for the Other 90%.”

We’ll receive a talk on the exhibition by a fellow named “Mahban.” Learn more about the show from this great Web site: http://other90.cooperhewitt.org/

See you tomorrow.

–Greg

Reading: Jane Fulton Suri, “The Experience Evolution” January 21, 2009

Posted by Greg Van Alstyne in Please note, Readings.
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The brilliant leader of human factors research at IDEO is lecturing next Thursday Jan 29 at OCAD and I urge everyone who can, to attend.

I’m uploading this great article: Suri,_The_Experience_Evolution.