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Best and Worst of Activate! April 9, 2009

Posted by emilysoo in Exercise 4: Documenting Activate!, Uncategorized.
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After seeing all of the first year projects for Activate, I think that our class had the best project, but since we can’t pick ours, I think that the Makeover Project inside the Room next to the Butterfield park was the best. It was a great experience as it made the participant scared as you were getting your hair cut. They had real sounds that created great feedback, when they had scissors cutting your hair, and also the buzzing of the razor. Their experience also had great visceral components to the experience, because you could see hair falling onto you as you had your hair cut, and also the hair colour was the the exact same as your own. Not only that but before they started cutting your hair they took a picture of you before you had your makeover. Also they spun you around so you couldn’t see what was being done to you in the mirror. This created an element of curiosity for the participant as they didn’t know what they would look like in the end. The experience was somewhat tactile, because of how you could feel the hair falling down, and also the way the hair dressers were pulling on your hair, pushing against it. In the end of this experience, they provided you with your end result picture, in which someone photoshoped a wig on your head, and it was funny to view in the end. Not only that but they even sent the image to our emails, once the activate event was over. This was a good idea to take the participants email, so they would be able to receive something even after the experience was finished. Overall, this experience was really fun, and it was one that i remembered most!


The worst experience I think of Activate was the Alice and Wonderland project. As I walked into the entrance of the installation, I thought that I would receive something amazing, as it was alice in wonderland. However when I entered, all I received was a group of people saying “Happy Birthday” , sitting down on at a tea party table, with decorations. They also asked us to play a ball game with a stick, and that wasn’t really fun, as there was no real feedback to that game. They asked us to take some cookies, and asked us to play that ball game, that was about it. There wasn’t really anything to experience, and I think they could of done alot better, with this particular theme. Overall this was a bad experience, and I didn’t receive any good feedback from that installation. 

Our project however created great feedback, and the affordances were really strong because of the video and sound created when the ball was put into the whole. The participant was able to place themselves in 6 different experiences which were extremely fun. I think it worked our amazing!


SET team (feedback of Juxebox) Suggestions PLEASE March 29, 2009

Posted by emilysoo in Set Team.
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Hi experience designers,


This is the SET team:


This is what we were thinking of doing, for the feedback portion of the jukebox.

We are going to build a box with 6 slots and boxes (one for each of the performance choices), and there is going to be a 6 balls with different icons on it. The person will choose which ball to put into the slot that matches the icon. So if it was “king for a day”, then there would be an icon of the crown on the ball, and so the person will know to put that ball in the corresponding slot. And we will have 6 different colours so the person can easily tell them apart.

There will be one of us students standing at the back of the box with slots, to see which ball has been chosen. We can tell what they have chosen by the icon on the ball, and also the ball will fall into that box. The feedback the person will receive is a silhouetted action behind the scrim curtain. So if the person picked “king for a day “it would be a person holding a crown to their head. Or if it were a “rock star” then it would be someone holding a guitar”. .. etc.

We also plan on having music corresponding the action chosen. So like rock music, if that icon was chosen. What we were thinking of doing was having speakers, and a lap top behind, and when that icon is chosen we will click a file on the lap top that will play that music.


Is there any suggestions on how to create a better sound feedback???



 Cause I’m afraid that having someone stand by the laptop waiting to press the file for the sound will take to long? The reaction time might not match, and this might not be such a good feedback for the person putting in the ball..????

Feel free to leave suggestions on how to make the feedback experience better. Thanks!!!!!!!!!!!!!!!!!!!


The SET Team.


Brief for Project 2: Build an evocative prototype that highlights metaphor and feedback February 8, 2009

Posted by Greg Van Alstyne in Project 2: Evocative Prototype, Projects.
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Working solo, design and build an evocative experience that incorporates metaphor and ample use of feedback. The experience should be interesting, engaging and/or challenging.

The attached PDF matches the handout I gave in class: