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help for project 2 February 26, 2009

Posted by Ruth Silver in FAQ's, Please note, Project 2: Evocative Prototype.
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Q: Help! How do I get “metaphor” in my project?

A: Someone today in class came up with a great way to solve the metaphor problem. If you are uncertain about what metaphor means, or how to structure your project so that it deals with metaphor think first about a linguistic metaphor, like a common saying. For example; ‘the apple doesn’t fall far from the tree’ means a child, or any kind of offspring, is very close or similar to its parent.  Another example might be; ‘we’re cut from the same cloth’ which means essentially the same thing, we are very similar to one another. So if you’re having trouble with the metaphor element in your project use language to get your motor running!

Examples of Common Sayings and Proverbs

  • It’s always darkest before the dawn.
  • It’s raining cats and dogs.
  • Don’t throw out the baby with the bathwater.
  • Birds of a feather flock together.
  • Can’t see the forest for the trees.
  • Early to bed, early to rise, makes one healthy, wealthy and wise.
  • You can’t teach an old dog new tricks.
  • A stitch in time saves nine.
  • Honesty is the best policy.
  • Slow and steady wins the race.

examples from http://primaryschool.suite101.com/article.cfm/similes_metaphors_and_proverbs


Brief for Project 2: Build an evocative prototype that highlights metaphor and feedback February 8, 2009

Posted by Greg Van Alstyne in Project 2: Evocative Prototype, Projects.
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Working solo, design and build an evocative experience that incorporates metaphor and ample use of feedback. The experience should be interesting, engaging and/or challenging.

The attached PDF matches the handout I gave in class: